Gangster Hero Open World Crime Shooting

Gangster Hero Open World Crime Shooting

In this new mafia game “Open World Crime City Shooting” you are going to explore a massive, immersive and gangster city, you have to survive against the mafia. Drive cars, ride bike in the skyscrapers city and eliminate the bad boys. You will have many bike to choose and many cars to drive, also you would have back-pack full of weapons like pistols, machine guns and snipers to conquer the city and bring the peace back.
So be ready and be brave to accomplish the action missions.

Guide to Playing Gangster Hero Open World Crime Shooting

W -Forward, S -Backward, A -Left, D -Right, Space – Jump, Right-Click - Aim, Left-Click - Fire,
F -Vehicle In/Out, I -Instructions, Esc -Pause, R-Reset Car, Q - Switch Weapon, C - Crouch, R - Reload, Shift - Run,

Gameplay Features

- City environment.
- Bike riding.
- Car driving.
- Action shooting
- Escape and coins collection.
- Destruction.
- Traffic ridding.

Who designed and built this game?

The development team that made this game is Driving games.

In what genre can this game be categorized?

Based on its genre, this game is Shooter, Simulation, Strategy.

Is the game focused on a particular gender group?

The game is intended for Male group.

What are the age recommendations for this game?

The Young Adults age ranges are most appropriate for playing this game.

Does the game feature any abusive or harmful actions?

Yes, Gangster Hero Open World Crime Shooting depicts scenes of cruelty.

Does the game run smoothly on mobile devices?

Gangster Hero Open World Crime Shooting is mobile-compatible.

Does the game show any blood or injuries?

Yes, Gangster Hero Open World Crime Shooting shows some form of blood.

Is the game appropriate for a younger age group?

No, children cannot play Gangster Hero Open World Crime Shooting safely.

What are the main categories this game falls under?

The tags that describe the game are crime, hero, motorbike, world.

What is the main engine or toolkit used for building the game’s interface and mechanics?

The game was created using the WebGL development environment/system.
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